Development

Concept

It started with a question: How far would you go to win?

That's where Risk It All began. A single question that triggered months of sketching, testing, debating, and refining. Every mechanic, card, and rule was shaped to evoke tension and thrill. The goal? A game that feels like standing on the edge because that's where the fun begins.

Inspo & Moodboard

Trading apps, bluffing masters, and a bit of Las Vegas

The look and feel of Risk It All is built from fragments of high-stakes worlds: the sleek coldness of financial dashboards, the neon dazzle of Vegas, and the intensity of bluff-based games. We crafted a bold color palette (red, yellow, blue), iconic visuals, and a sharp tone to make the experience both immersive and ironic.

Prototypes

Test. Tweak. Repeat.

Our first prototype was nothing more than scribbled cards and a few borrowed tokens. From there, we ran countless playtests—each round revealing cracks, opportunities, and moments of real tension. We ditched what didn't work, doubled down on what did, and built a game that players couldn't put down. 

Process

This wasn't just game design. It was a gamble

Every visual choice—fonts, icons, layout—was iterated with one goal: make the game speak before it's even opened. The process was as much about creative risk as the game itself. From pixel to print, Risk It All reflects the thrill of betting on an idea and going all in.
Via Plava 80,
10135 Turin, Italy
Info: 011 754-301
Support: 011 175-401